The computer calculated it.
Nothing new to report sadly.
Had a run of misfortune with all-things-iPhone about a month ago, and it was enough to completely extinguish what was left of the fire in my belly. I’ve been trying to rekindle it lately, and while there have been a few sparks, there’s not yet enough to roast a marshmallow on.
Up until now, I’ve been focused mostly on small throwaway apps as a means to learn the iPhone SDK and Objective-C. This has been successful for the most part, but I think I’m ready to move on to something a bit more satisfying.
This leads me back to video game development.
I have a bunch of FANTASTIC ideas for games, but i need to find the time and motivation to get started. I have the very beginnings of a 2D OpenGL ES based engine, but nowhere near what I’m going to need to move forward. This means a lot of low-level tinkering and API design, neither of which I’m in the mood for. Ah well, no guts no glory.
Look for more coming soon.
Retain and release,
~Stache