Archive for the ‘ Development ’ Category

Whiskey Media Roku Channel version 2.0 – CANCELED

Due to external circumstances that are entirely out of our control, we are disappointed to announce that our Whiskey Media Roku Channel is dead. There will be no further development on the new 2.0 version, and it will never be released.

We are still very proud of all of the hard work that went into this project. Our Whiskey Media channel would have been the very best thing on the Roku, and it is both sad and unfortunate that it will never see the light of day.

We’d like to sincerely thank all of our users and beta testers, and hope that they have enjoyed using our products.

Here are some screenshots of what could have been:

Whiskey Media channel for Roku DVP – NOW AVAILABLE

We’re happy to announce that the Whiskey Media channel for the Roku Digital Video Player is now available.

Download it for free on the Roku Channel Store today!

Six

Been awhile!

I recently bought a Roku Digital Video Player for an old tube TV in my bedroom. We’ve been using it for a month and I’ve been absolutely smitten with it. I couldn’t be happier with the purchase, and I plan to buy another one for our main HDTV in the living room.

Roku just so happens to offer a free SDK, so that you can develop your own “channels” and distribute them via their official Channel Store.  Nice!

Developers have already created channels for a lot of popular websites, like Flickr, Pandora, blip.tv, Revision3, and break.com. After downloading and playing around with all of these channels, I thought that it would be cool to watch videos from Giant Bomb (and other Whiskey Media websites) on my Roku.

Whiskey Media just so happens to offer a free API, so that you can query a bunch of information from their databases, including all of their videos. Nice!

The Roku SDK and the Whiskey API seemed like a perfect match, so I quickly got to work on developing a channel. After nearly two weeks of nightly coding, I’m almost done with a 1.0 release candidate. You can see the current state of the Whiskey Media Roku Channel in the YouTube video below:

I still have a little polishing-up to do, but I plan to submit a build for Channel Store distribution soon.

It’s Alive!

I have just submitted a new application to be reviewed for the App Store.

Yes. Believe it.

I’ll post more details when it actually gets approved. I’ve had this idea for a long time, but I figured that somebody else would come out with it before I did. At present time, NOBODY has done an app like this, which is very shocking to me. I think it’s perfect for the iPhone and the App Store.

It feels good to have completed another app, especially after so long. I forgot how much fun it could be!

The success (or lack thereof) of this app will probably directly contribute to how quickly I start my next project.

Detection!

I’ve got some great momentum going.

I haven’t done this much continuous work since back in the day. When I first started iPhone development, I basically worked for two months straight, everyday after work (and even on weekends), nonstop development. In that time I created DDR Compendium, Collage, Fix-a-Pixel, and the iMobilepedia framework.

Quick Tangent: I probably should have picked another name for “Collage”. There are like 20 other apps on the App Store that have the name “Collage”, and they all do some form of collaging. I still think it sounds cool, but so does every other app developer in the Universe I guess. Maybe I could have called it “Tiles”? “Layers”? “Portals”? I dunno, but its too late now.

Anyway, yeah, made more progress today.

I set up bounding-box collision detection, which I adapted from my unfinished Allegro project. I’m happy with the way it turned out, and I especially like the way that I implemented it.

You can see an example of it here:

Things I still need to do:
– Animation
– Tiles (for backgrounds)
– Sound
– Rumble (low priority)
– Accelerometer (low priority)

There’s a bunch of other small things, but those are what jump to mind at the moment.

Hopefully I can keep this fire burnin!
~Stachel Paige

Progression with direction obsession

I’m actually working on iPhone game stuff! Who would have guessed?

Today I implemented Landscape support, so now I can setup a game to run in Portrait/Landscape without much work. This is made non-trivial by the iPhone’s implementation of OpenGL ES in conjunction with the way it handles touch-events. I think I have everything all set now though.

Once I have all of the tools that I need, I’ll probably start out simple. I have big “magnum opus” game ideas that I want to get to, but the bigger the project is, the less likely it’ll ever get finished. By starting off with a small simple game, I’m giving myself a much greater chance of success. I can slowly work my way up to bigger and better things as I get more comfortable with game development, and as my tools become more robust over time.

Should be fun.

I installed Snow Leopard, and its pretty nice. I was most looking forward to Quicktime X, and its new Screen Recording feature. I’m already making full use of it, and I plan to keep a full video journal of my development going forward. It’s a nice way to demonstrate new features as I add them.

Here’s a bug with my sprite rotation that produced some fun results:

…and here is that bug fixed:

http://www.youtube.com/binarymoustache

Keep an eye here for more videos in the future.
~Stayche

Hello again

It sure has been awhile! Seems like I’ve been starting every post like this lately.

I worked on my iPhone game “engine” a little bit this weekend. I’m not sure where the motivation came from, but I decided to make the most of it. I’m still in the earliest stages of everything, and there’s still a bunch of low level no-fun code to do before I can get to the fun stuff.

I’m currently trying to set things up so that I can easily choose to draw in Portrait or Landscape mode. I’ve got things mostly working in Portrait, but I have to figure out how to get my existing drawing code to work in landscape with changing much. I know it’s just going to be a few lines of initial setup, but I have yet to figure out the right OpenGL voodoo.

Snow Leopard is currently somewhere in between Amazon’s distribution center and my house. I’m looking forward to using Quicktime’s new Screen Recording feature, so that I can start a YouTube video journal for my development. Making demo videos will be fun, and will hopefully give me more motivation. Once my first game is finished, it will be fun to look back and see how it progressed from month to month.

I uploaded a few more iMobilepedia apps. No big story.

That’s about it for now.

I’ll keep you posted if anything else happens.

sheep

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