Fix-a-Pixel just won this:
Automated and nearly-meaningless, but neat!
Archive for the ‘ Uncategorized ’ Category
Behold, Capsule Toys.
Capsule Toys is our newest application for the iPhone, and is currently available for download for FREE on the App Store. Download it today!
Capsule Toys brings the fun of collecting gashapon to the iPhone!
Capsule Toys contains over 100 unique prizes to collect, with more on the way in future updates. Simply turn the handle on the machine to get a capsule. Pick it up, *pop* it open, and reveal the mystery toy inside!
Keep track of your entire collection within the application. Compare collection statistics with friends!
In America, Capsule Toy machines can be found in supermarkets, bowling alleys, and arcades.
In Japan, capsule toys are known as “gashapon” (or “gachapon”), and are very popular with people of all ages. These gashapon machines can be found everywhere, and there are toys for everything that you can imagine!
Capsule Toys. Collect them all!
This is the “secret” application that I was referring to in a previous post. It was a pleasant surprise to see it approved without any problems!
This is only version 1.0, and I have plenty of enhancements planned. More info later.
Capsule Toys Capsule Toys Capsule Toys!
Not a lot of progress since the last update.
I have sound effects working, but music isn’t supported yet. The ability to draw text is half-kinda-almost supported, but there are a few kinks to be worked out. Even then, my implementation will only support the fonts that are natively available for the iPhone (of which there aren’t many at all). The method I used was a lot quicker and simpler to implement with Apple’s APIs doing most of the work for me, but the limitations mean that I’m going to have to do something better in the future.
…if there is a future, that is.
I came across the cocos2d library recently, which is a free, open-source 2d game library for the iPhone. They’ve already basically created everything I wanted to do with my library, which makes me hesitate to continue working on it. My main goal was never to create my own videogame library, my goal was to make a videogame. Creating the tools was only part of that process, and if there are already decent resources available, then I don’t see why I shouldn’t use them. I wouldn’t say that my own custom library is dead, but I think its priority has been lowered.
I still have more research to do, but I like what I see so far. There are already like 50 games on the App Store that use cocos2d, so its definitely a usable product. It also seems to be the most popular 2d game library for iPhone, going by Google search results.
I’m going to do some experimentation with it, so we’ll see how it goes.
Speak of the devil!
On the same day I was complaining about not hearing anything about my web browser, it gets approved. I should do that more often.